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The Object:
To reach this final arrangement of the four Space Domino "ROCKETS".

0-0-0
1-1-1
2-2-2
3-3-3
The 4 Space Domino "ROCKETS".

Step 1.
Deal 4 cards to serve as LAUNCH PADS. (If you deal any rocket - 0-0-0,1-1-1, 2-2-2, or 3-3-3 - on the wrong launch pad, pick up all the cards, shuffle, and try again.)

Leave room for a row of SPACE STATIONS to use later in the play.



Step 2.
Place the remaining cards, the STOCKPILE, face down. You'll be turning these cards - one at a time - to make your plays.


       STOCKPILE


All Solar Solitaire plays require two Space Dominoes that "match."
Two Space Dominoes "match" when they coincide in two identical sections. Examples:
      0-0-0 matches 0-1-0, 0-2-0, 0-3-0, 0-0-1, 0-0-2, and 0-0-3.
      3-2-1 matches 3-3-1, 3-1-1, 3-0-1, 2-2-1, 1-2-1, 0-2-1, 3-2-3, 3-2-2, and 3-2-0.

Examples of Space Domino pairs that match:

      

      

With pairs like these, just rotate either card to make a match:

      

Examples of Space Domino pairs that don't match:

                          

Remember: In playing one Space Domino on another, two of three sections must match in both dot-count and location.

Step 3.- The Play
Begin turning up the stockpile cards.

When the card you turn is a rocket, and it matches the top card on its correct launch pad, play it there. Otherwise, put it on the waste heap (and see EMERGENCY RULES, below).

When the card you turn is not a rocket, and there's no match for it atop any launch pad, put it on the waste heap. But, if matches any top launch pad card, you must play it. (In cases where it matches more than one top launch pad card, make the play of your choice.) Note: if the top waste heap card now matches a top launch pad, you must play it.

Continue going through the rest of the stockpile in this way, until the outcome is decided.

The EMERGENCY RULES
As soon as a rocket is in the waste heap, the two EMERGENCY RULES apply:
1. SPACE STATIONS. You may start a pile in the space station above any rocket already on it's launch pad. You must begin this space station pile witha Space Domino that matches its rocket. This first space station card can come from atop the waste heap or atop a launch pad pile.

2. FREE MOVEMENT. You may now move the top Space Domino of any pile to the top of another pile, as long as the two cards match. This can start a lengthy series of plays. During these plays, the top waste heap card is playable if a match appears!

These two EMERGENCY RULES make it possible to put the waste heap cards back into play - and free any rockets buried in the waste heap.

Remember, as soon as all rockets are freed from the waste heap, the two EMERGENCY RULES no longer apply.

Keep in Mind These Restrictions
Once a rocket is on it's launch pad, it may not move, and all cards under it are out of play. No card may be played directly on it!

The four original launch pad cards also never move - even when the EMERGENCY RULES apply. By contrast, the card starting a space station pile is not fixed in place, and may be moved again.

You may go through the stockpile cards only once.

Step 4. - End of the Game
You win as soon as all 4 rockets are on their correct launch pads.

You lose when the final stockpile card is turned and there's no way to free any rockets stranded in the waste heap.

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